Speaking of robotics, programming, or computational thinking is not any reason for that kids or educators may take to tremble before concepts so seemingly complicated that, without realizing it, are actually part of your day-to-day. Use Google Maps to know how to get to a destination is, for example, the result of this brilliant combination of technology. What neither are aware is still of how the technology "understands" of the sexes.
from the 6 years old girls begin to perceive that your future will be less successful than that of boys . This lack of confidence begins to emerge from ages as early which seems to be "default", so that the children start to get worse results.
In fact, the OECD has already alerted Spain about the "strong gender bias" in the studies STEM (science, technology, engineering and mathematics), in which "women are under-represented", especially in Technologies of information and communication technology (ICT) (12% females vs. 88% males) and in the Engineering, manufacturing and construction (24% women vs. 76% men). It should be remembered that these areas are the key ingredient for innovation and the economic growth of a country. In the us, 26% of the graduates choose these areas, when the average is 23%. Good data, therefore, but overshadowed by the lack of female leadership.
To reverse this situation, it is urgent to take measures from ages well early. The Foundation everis takes five years to develop programs that help in the formation of families, educators, and interested individuals who see in the education a tool of social inclusion, personal development and vocational training . Thus, the organization, together with the Spanish Association of Foundations (AEF), presented on Tuesday its new digital programs (MOOCs) free of charge in a clear bet by the development of the technological talent among the youth . And is that the reality is clear: " you can't dream of what you may not know ".opportunities
"Our effort in how to bring technology closer to children, from the time they were 8 years old, so that they can develop the transversal competences of the future (leadership, team work, competitiveness...), is the reason why we start this training," explained Karla Alarcón , director of the Foundation. "The goal is to improve education and that everyone can have the same opportunities ", he stressed.
The Program Pulsar is directed to adolescent girls between 15 and 16 years who, for some reason, are not developing in a manner appropriate to their abilities. The goal is to connect young girls with women concerning that will help them to take conscience about the fact that your life can be transformed. Through visits to schools encourages girls to discover their true passion, enhance their talents and strengths.
" mentoring is key because it affects the self-esteem of the young people ", he asserted Alarcón. Hence the need for this program is developed just before adolescence, at which time the young people have doubts about their future, they don't know what they want to do or study and all of it accompanied by a certain complex invisible that accompanies them since they were girls. "You can't dream of what you don't know", she insisted, emphasizing the need to tackle at an early age these differences are caused by a loss of self-esteem early.Programming for all
In this sense, it is worth recalling the conclusions of the study "women in the content of the Compulsory Secondary Education" (2014), produced by Ana López-Navajas, professor of the University of Valencia, spain: the references to women in the textbooks are just 7.6% . "They come out of THAT with the certainty that women have not done anything relevant and they are figures on the fringe of the history, science and culture", stresses the researcher, which, since then, is dedicated to collect the names of those females that the text books have chosen to ignore.
The program " Play and Maket It ", for its part, is a workshop that develops digital skills bringing the user to the digital thinking and language program for first-level, as, for example, Scratch, which allows the development of mental skills through the learning of programming. " The children are consumers of technology but also programmers ", recalled Alarcón. The program is designed to learn empirically and fun, with explanations day-to-day to the user, regardless of their profession or age, can learn. "It is essential that teachers understand that programming is easy, simple and fun", he added.
Both programs has been compiled based on the experience, know-how and the methodology of all the people involved, as well as the support of the Fundación everis, so that any institution, linked or not to the foundation, you can adapt them according to your needs and implement them in your environment. Have a duration of about two hours and are divided into small capsules of between 3 and 5 minutes.
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