The Last of Us Part 2: From dealing with criticism in the video game industry

While many at least roughly clear, like a picture, a book, a photograph, a play or a Film is formed, it must for many critics and even experts said act, as this

The Last of Us Part 2: From dealing with criticism in the video game industry

While many at least roughly clear, like a picture, a book, a photograph, a play or a Film is formed, it must for many critics and even experts said act, as this would lead to a video game in a kind of Black Box. Even if you know just that so called "Engines" are the pre-built or purpose-programmed structure of a game, on the, depending on the type and expense, hundreds of programmers, graphic artists and designers a world build, is the idea of how all this works later on, and allow them to experience sound, outside of the industry rarely really. For this heritage is therefore in a special way, which actually applies to every work of art that in its assessment, at least a clear idea of the conditions of its Genesis, and the associated costs are addressed.

Axel Weidemann

editor in the features section.

F. A. Z.

In some cases, the Studios offer the possibility of the emergence of your product in developer diaries, Blogs, or Youtube to follow. But the fear is that decisions of a self-empowered Fan-experts and experts, Fans of the Inquisitor will be made low before they can take shape.

In the case of the game "The Last of Us Part 2" (TLOU) the developers have released a Trailer in which a certain character appears, even though it plays in the game is not a big role. So expectation management may look to protect the surprising moments of the game. The next middle part is absurd "Embargo policy", which, according to critics, and Let's are allowed to give a Player certain information of the game only at certain times and under certain conditions, price – and to conceal some things have. In the case of TLOU developer "Naughty Dog" took advantage of the little, after the Unknown, of which it is said Sony in a cryptic way, you have identified them, published at the end of April of the important parts of the narrative before the release of the game.

more difficult of discussion by the Embargo policy

Since the discussion about the game from many sides is poisoned. While the professional criticism was often words of praise, tried infuriated gamers in the review-to reduce the score on the Portal Metacritic, without the game ever played. Reactionary is the initial spark, because Orthodox Fans felt provoked by the display of homosexual content that is generated, so the accusation from the Story. But developers are hampered by the discussion of the aforesaid guidelines: Even if you are sometimes interpreted in a lax, threatening in case of doubt, legal consequences. Behind it is the desire for control over the factory's, such as Patricia Hernandez writes on "Polygon". He is in hardly any other industry is so pronounced, because here the possibility exists to modify the product in retrospect to be serious. The lead up to the unimaginable point that someone like the "Vice"-author Rob Zacny, who had critically written about TLOU, suddenly with reactions of high -, official site (Sony) faced in his time, in which they showed, according to Zacny disappointed that he had not seen significant changes or adequately mentioned. To error it was.

In the social media, meanwhile, observe how between critics and developers, the fronts harden, after the chief designer Neil pressure man turned out publicly in the discussion, and other industry beisprangen. This escalated up to unnecessarily relied on the Holocaust to Compare. Are we helping anyone, least of all the game, behind which so much creative energy and Marketing Power that you could let it speak for itself.

Updated Date: 02 July 2020, 11:19

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