compared to The autumn of 2019 have increased the playing times of children under the Corona Lockdown in may of this year to 75 percent. On weekdays, the time increased with computer games from 79 to 139 minutes, and at weekends there were 193 minutes of the day. The times of use of the children and young people are evidence of a problematic behavior. In the case of almost 700,000 children and young people, the "Gaming" risky or pathological. The study, which was initiated by the DAK-Gesundheit with the addiction experts at the University hospital in Hamburg-Eppendorf.
Political correspondent in Berlin, responsible for the "formation of worlds".F. A. Z.
In a representative longitudinal study of around 1200 families, the frequencies of pathological and risky use of the Internet for games and social media in children and adolescents will be examined. In September, 2019, ten per cent of ten to 17-year-old adolescents showed a behavior is a risky game, pathological Gaming was found to be at 2.7 per cent, while the number of affected boys (3.7 percent) is twice as high as that of girls (1.6 percent). Whether the media addiction through education and limited leisure activities closing is increased, the longitudinal study show in a final survey of participating families in the spring of 2021.
Similarly problematic, such as Online games, Social Media activities are. In September, 8.2 percent of surveyed children and adolescents showed a risky use of, or 440,000 of the ten to 17-year-old young people. A pathological use can be found, according to the study, 170,000 boys and girls. With a new screening at the Doctors some States want to provide now for an early detection of Addiction.Updated Date: 29 July 2020, 10:20